Julie Hobbs+FollowWhy Timed Inputs Still Rule RPG CombatLet’s talk about why a 30-year-old mechanic—turn-based combat with timed-action inputs—still dominates modern RPGs. Games like Clair Obscur: Expedition 33 prove that blending strategy with real-time skill keeps battles engaging, not just nostalgic. Is this mechanic timeless, or should RPGs move on to flashier systems? What’s your take on the perfect combat system? Let’s debate! #Games #VideoGames #RPGDesign00Share
John Nelson+FollowAre RPG Quests Getting Too Repetitive?Tim Cain, the mind behind Fallout, just broke down RPGs into nine core quest types—from murder to fetch to the dreaded escort. But here’s the catch: the more quest variety, the more bugs and less polish elsewhere. Would you rather have a game with tons of quest options but more glitches, or a streamlined experience with fewer surprises? Let’s debate what makes an RPG truly memorable: diversity or depth? #Games #VideoGames #RPGDesign00Share
John Nelson+FollowIs D:OS2's Armor System Genius or Flawed?Let’s talk about Divinity: Original Sin 2’s armor system. Some call it broken, but I think it’s a masterclass in combat design. Instead of relying on random chance, it forces you to strategize—strip armor, then unleash crowd control. Every character becomes a hybrid tactician. But is this innovation truly superior to the classic dice-roll approach, or did it just complicate party builds? Would you want to see this system return in future RPGs? #Games #VideoGames #RPGDesign00Share
Donna Reyes+FollowCan Overpowered Endgames Ruin RPGs?So, Clair Obscur: Expedition 33’s director just admitted they made it a bit too easy to steamroll the final boss—blaming classic PlayStation RPGs like Final Fantasy 10 for the inspiration. Is letting players get super strong before the endgame a feature or a flaw? Does it empower narrative-focused gamers, or kill the thrill for completionists? Where’s the sweet spot between challenge and freedom? #Games #VideoGames #RPGDesign00Share
norma13+FollowDid Clair Obscur's Endgame Miss the Mark?Clair Obscur: Expedition 33 is getting rave reviews, but the endgame balance has sparked debate. If you’re a completionist, you might breeze through the final boss after mopping up side quests. The devs admit they underestimated how many players would 100% the game before the last fight. Should RPGs warn us when we’re about to outlevel the big bad, or is this just part of the open-world experience? #Games #VideoGames #RPGDesign00Share