Tim Cain, the mind behind Fallout, just broke down RPGs into nine core quest types—from murder to fetch to the dreaded escort. But here’s the catch: the more quest variety, the more bugs and less polish elsewhere. Would you rather have a game with tons of quest options but more glitches, or a streamlined experience with fewer surprises? Let’s debate what makes an RPG truly memorable: diversity or depth? #Games #VideoGames #RPGDesign