Fable’s upcoming reboot ditches the old good-vs-evil meter for a morality system that’s as subjective as real life. Now, your actions shape your reputation in nuanced ways—no more simple hero or villain labels. Is this the evolution RPGs needed, or does it risk making choices feel less meaningful? Let’s debate: does gaming benefit from moral gray areas, or do we lose something when lines blur? #Games #VideoGames #Fable