Playground Games is reviving Fable with a bold promise: every building in the world is both enterable and purchasable, echoing the freedom of the originals. But is this a true homage or just a nostalgia play? With the studio’s RPG inexperience and the pressure to balance innovation with tradition, will this feature set delight die-hard fans or expose development shortcuts? Let’s debate: is Fable’s open-world ambition a technical leap or a risky gamble? #Games #VideoGames #Fable
